Hi all.
I am trying to implement a progress bar to show the progress of loading a file to a server, but UnityWebRequest.uploadProgress is completed much earlier than the request takes to be fully done. I have checked it and the request with the data does not reach the server completely until UnityWebRequest.isDone = true, so I assume the data is being loaded since UnityWebRequest.SendWebRequest() is called until the request is completly done. Is there any way to know the real progress of the whole request?
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