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Read from node js via c# with Unity

I am programming an application for the hololens (Platform=>UWP) with Unity3D. ---------- Currenty, my NodeJs Server writes one value (that is updating all the time) in a file IP-ADRESS/value.txt ---------- And on my C# Script, I do the following to read that value from the file: ---------- IEnumerator UpdateView() { UnityWebRequest www = UnityWebRequest.Get("http://192.168.15.5:7777/value.txt"); yield return www.SendWebRequest(); if (www.responseCode == 200) { // www.downloadHandler.text <- my value // my code ... } } void Update() { StartCoroutine(UpdateView()); } ---------- I know, it isn't very effective, because writing and reading a file costs much time, so I want to implement a c# client that can get the values directly from the nodejs script. ---------- I've found this one on the internet, but couldn't make it work. https://www.infoworld.com/article/2917047/microsoft-net/developing-applications-with-nodejs-and-c.html It says TcpClient not found and the using namespace is missing. Can you give me some advices, how I can solve such a problem? Thank you very very much

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