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Cannot access StreamingAssets on hololens emulator using WWW or UnityWebRequest to get a texture

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Hello everyone . I am working on an hololens application and until yesterday i was able to simple load a UI image from the streaming asset path . Today with the following code string completePath = path + "/" + imageName; using(WWW www=new WWW(completePath)) { yield return www; if (www.error == null) { Texture2D tex = www.texture; sprite = Sprite.Create(tex, new Rect(Vector2.zero, new Vector2(tex.width, tex.height)), new Vector2(0.5f, 0.5f)); } else print(completePath+" texture not found"); } i am not able anymore to load a sprite because i get a WWW error and the www.texture is always empty. Same with the unitywebrequest method below UnityWebRequest www = UnityWebRequestTexture.GetTexture(completePath); yield return www.SendWebRequest(); if (!www.isHttpError) { Texture2D tex = DownloadHandlerTexture.GetContent(www); sprite = Sprite.Create(tex, new Rect(Vector2.zero, new Vector2(tex.width, tex.height)), new Vector2(0.5f, 0.5f)); } else { Debug.Log(completePath + " image not found"); } it works without problem in the editor , at the moment i can't test it on a device . I update visual studio and UWP SDK yesterday, don't know if it should be a problem. Thank you guys. EDIT: I try to use also the system path combine string builder without success.

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