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Weird problem with Async Task and UnityWebRequest

Hi everyone Currently, I am struggling with a weird problem. I am using UnityWebRequest to retrieve data from an API and I am using async Tasks to do this. This is a basic working task which awaits the SendWebRequest() method:

public static async Task Request(string url) { UnityWebRequest request = fetchPrep(url); // function which prepares request for API fetch await request.SendWebRequest(); if (request.isHttpError) { throw new System.Exception("HTTP ERROR " + request.error + url); } JsonSerializerSettings setting = jsonSerializerPrep(); string json = request.downloadHandler.text; Debug.Log(json); T fetch = JsonConvert.DeserializeObject(json); return fetch; } As I said this code works and there are no errors. Now I wanted to experiment with async tasks to improve this library: [glTFast][1]
But if I try to implement an async task with an await SendWebRequest() in the class [GltfAsset.cs][2] just like in my example, it doesn't work and says:
> Assets\GLTFast\GltfAsset.cs(31,13):> error CS1061:> 'UnityWebRequestAsyncOperation' does> not contain a definition for> 'GetAwaiter' and no accessible> extension method 'GetAwaiter'> accepting a first argument of type> 'UnityWebRequestAsyncOperation' could> be found (are you missing a using> directive or an assembly reference?)
Could you explain why it is working in my example? I am using the same "using's" and in my example an own class in my own namespace with no extensions..
Thanks in advance! [1]: https://github.com/atteneder/glTFast [2]: https://github.com/atteneder/glTFast/blob/master/Runtime/Scripts/GltfAsset.cs

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