Hey everyone,
I'm using UnityWebRequest in order to make a request on my android app. This works perfectly on the editor and I get the correct response code in a blink of an eye.
But after I export the app to Gradle, the web request fails. The cause of failure is "connection timeout".
The weird thing is sometimes it works flawlessly after exporting, but most times it timeouts. I know that this is a network issue. But why is it working 100 percent of times in the editor, and it works like 5 percent of the time after exporting.
I also have internet set to required in the player settings.
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