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Object being created with last info

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alright so im creating an object and its being created but theres a problem when its created it works but when i change something in the database i restart the game and it doesnt change i have to restart twice for it to change this is the code that makes the object using UnityEngine; using TMPro; using System.Collections; using UnityEngine.Networking; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections.Generic; public class getInv : MonoBehaviour { [SerializeField] private string getinvEndpoint = ""; [SerializeField] private string usernamer; [SerializeField] private string slot; [SerializeField] private string slotnum; [SerializeField] private string[] items; public GameObject ItemGui; public GameObject slot1; public GameObject slot2; public GameObject slot3; public GameObject slot4; public GameObject slot5; public GameObject slot6; public GameObject slot7; public GameObject theslot; public bool is1; public bool is2; public bool is3; public bool is4; public bool is5; public bool is6; public bool is7; public void Start() { StartCoroutine(TrygetInv()); } public IEnumerator TrygetInv() { string username = usernamer; WWWForm form = new WWWForm(); form.AddField("rUsername", username); UnityWebRequest request = UnityWebRequest.Post(getinvEndpoint, form); yield return request.SendWebRequest(); float startTime = 0.0f; while (!request.isDone) { startTime += Time.deltaTime; if (startTime > 10.0f) { break; } yield return null; } if (request.result == UnityWebRequest.Result.Success) { InventoryResponse response = JsonUtility.FromJson(request.downloadHandler.text); Debug.Log(request.downloadHandler.text); Debug.Log(response.arraytest); string temp = (response.arraytest); string[] split; string[] seperators = { (":") }; split = temp.Split(seperators, System.StringSplitOptions.None); foreach (var member in split) { if (member != "") { string testing = member; string[] Ending; string[] Keepaways = { ("-") }; Ending = testing.Split(Keepaways, System.StringSplitOptions.None); slotnum = Ending[3]; Debug.Log(slotnum); Instantiate(ItemGui); ItemSetups iteminfo = ItemGui.GetComponent(); iteminfo.id = Ending[0]; iteminfo.objname = Ending[1]; iteminfo.amount = Ending[2]; iteminfo.slot = slotnum; iteminfo.slotObj = theslot; } } } else { Debug.Log("error connecting to inv"); } yield return null; } } This is the code on the object using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class ItemSetups : MonoBehaviour { public Sprite One; public Sprite Two; public string id; public string objname; public string amount; public string slot; public GameObject slotObj; public TMP_Text Names; public TMP_Text Amount; public Image Logo; public void Update() { if(id == "1") { Logo.sprite = One; } else if (id == "2") { Logo.sprite = Two; } else { } Names.text = objname; Amount.text = amount; } public void Start() { gameObject.transform.SetParent(slotObj.transform, false); } } the console log is said correctly its just the creation that is wrong ![alt text][1] [1]: /storage/temp/197483-unknown.png

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