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How to make a script wait for a UnityWebRequest to finish for WebGL without a coroutine?

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Hello! I'm writing code that goes out to an API and gets data in JSON, I have created classes to use the JSON utility to decode this JSON. Therefore(As far as I'm aware) I need to use a method instead of a coroutine to return the data that I get from the JSON decode. So in order to make the method wait for the UnityWebRequest to finish, I was using a while method. I found out that it will make the WebGL freeze, So I've been trying to find a way to make it wait without using a coroutine. **Here's My Code: ** public TaskList FindTasks() { const string URL = "https://api.harvestapp.com/v2/tasks"; using (UnityWebRequest www = UnityWebRequest.Get(URL)) { www.SetRequestHeader("user-agent", "MyApp (max@benmiller.com)"); www.SetRequestHeader("Authorization", "Bearer " + AccessToken); www.SetRequestHeader("Harvest-Account-Id", AccountID); www.Send(); while (!www.isDone) { } new WaitUntil(www.isDone); if (www.isHttpError) { Debug.LogError("UnityWebError: " + www.error); return null; } else { string Value = www.downloadHandler.text; TaskList JsonData = JsonUtility.FromJson(Value); return JsonData; } } } [Serializable] public class TaskList { public List tasks; } [Serializable] public class Task { public int id; public string name; public bool billable_by_default; public string default_hourly_rate; // No clue what type this should be. public bool is_default; public bool is_active; public DateTime created_at; public DateTime updated_at; }

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