I was having a serious problem about assetbundles, i am trying to do a system which assetbundle will be loaded only one time. If it exits on the project files it will not download and will find the assetbundle existing on device.
In my 1 week of research i couldnt found any solution to this problem.. I cant get any reference to the assetbundles in the project and i dont know how to get it (names, AssetBundle variable references, etc.) I can download from direct link on google drive but i cant check the file size without downloading also...
I dig in every unity script documentation for 2019.3.4LTS about AssetBundles and how can i do this one-time download..
Could someone give me instructions about this topic ? I am really desperate..
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